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having recently moved from arcade to realistic tank battles i've had to slow down A LOT, take my time moving around, peeking corners, trying to ensure i don't get flanked, and moving with my team. This method of range finding was actually widely used through out World War 2, with several gun having some variation of it.īootleg Greedo님이 먼저 게시:yeah i think a lot of it is just seeing how other people play, and your own experience. While this is not 100% accurate, it is with-in an acceptable margin of error due to a number of variables created by the game that we cannot account for. We can check the accuracy of this by using the automatic range finder in the game's arcade mode: So the range to the target is ~300 meters. We also know that the Maus is 3.7 meters wide in reality. We aim at a Maus - using the scope we see that it is ~12mm wide. Then by simply dividing the actual size vs the scope size - you are then given the distance between the two in meters. you must then measure it's size via the markings in your scope. So, to use the range finder on the scope - you must know the dimensions of the object in mm. Instead you have to do the math behind it to find the range you want. it just doesn't have the simple lines drawn out for you. The mil-dots is the stadiametric rangefinder. Just useless mil-dots instead of anything that was actually used. The optics don't have stadimetric rangefinders though. It allows for quicker general long range engagement then using the 'range finder' button.
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PyroPaul님이 먼저 게시:learn distances and how to use the stadimetric rangefinder on your tank scope. Everyone watches the tops of hills, but no one really pays much attention to the valleys. If you want to peek a hill, do so from the lower side of a hill. M22 locust is love.ĮDIT: Also worth noting, take the low ground to places. I usually play USA so far, and with that paper thin armor, I do alright. That means moving away from them, flanking, and rengaging at a slow crawl in the direction I'm sure more targets are in. I either make sure they have one alley of approach OR I always leave myself an out. Once you engage, if your position is compromised, DO NOT be afraid to disengage and move to another position. Use every bit of your shots only when needed. That MG may look cool, but it generally is a giant "FOLLOW THESE TO ME!" sign with flashing lights and loud megaphone proclaming you want to die. Just gives you away to the other guy following him without payoff. (Default C I believe) The more movement you give, the easier it is to see, so sweeping that turret back and forth makes it pretty obvious.ĭon't take shots you're not sure you'll hit.
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Take your time once you get into possibly hostile area and keep behind things using your binoculars and free view that doesn't move the turret. These days I also use it for sniping pretty effectively once I get my tank's drop down. Super useful to indentify targets you think you might see. Soviets are pretty decent all arounders these days since there's less bounce no longer letting them just sit pretty on a hill and club everyone to death.īind your binoculars if you haven't. First, what tree are you using? Different trees require different styles of play.
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